Throw Stone: You throw a stone at the enemy dealing very little damage. Odin: Odin will charge the enemy, causing massive damage. It makes your characters deadly! Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. i MM MM MM : MMM SMS .MMMMMMMM MM MMMMMW MB MM SMS BMM MM MM ZWWMMM MM8 @MM WM, MM rMZ MM MM M 7MMMMMMMMa MMM MMMMMMMrMM MM@ MMMMMMM; Guide: Statistic Growth Charts … This is also detailed in Aerostar's guide. Remedy: This will cure all status ailments except Undead. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. Counter tackle: After an enemy does a physical attack, you might retaliate with a dash. Don't Move: Disable your enemies from moving with this. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Poison: Give an enemy the poison status. Move+2: Allows you to move two extra panels on the battlefield. Half of MP: Use your magic half the MP cost. Uses 30 MP. Stigma Magic: If you are poisoned, stoned, etc. Charge +20: Allows you to charge for 20 charge time. Uses 12 MP. Uses 24 MP. This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Steal Exp. Uses 70 MP. HP Restore: When at critical status you'll regain most of your HP. The job is mastered as you acquire it. Holy: Attack spell that does major damage to undead enemies and Zodiac Braves. Two Hands: You'll attack with your weapon with your two hands, causing more damage. Just get the best bows and crossbows for them. The land is their weapon! Two Swords: Attack twice like a ninja, regardless of class. Uses 56 MP. Hamedo: If an enemy tries to attack you, you'll attack him instead. Battle Song: This will boost your attack in battle. Any Weather: Ignores weather effects on magic. Uses 4 MP. .., Final Fantasy Tactics: The War of the Lions PSP Equip Shield: Enables a character to equip a shield, regardless of class. Their abilities are more useful as a secondary skill. Finger Guard: Protects you from Talk Skills. It's a well-rounded job fully equipped with armor and sword. Reflect: Puts a barrier that makes most spells bounce back a few panels away. Wizards are good for the beginning of the game. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss! Uses 40 MP. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. (Note: Monster must be killed with a normal attack for the poaching to be successful.). Charge +2: Allows you to charge for 2 charge time. And if you're using a PSX emulator, you can use Save State cheating to ensure the break happens twice, hehe. Uses 6 MP. Haste: Speed up your teammates with this. Short Charge: Speed up the charge time of those mighty spells. It's important to tactically use MP restoration to make up for it. Doubt Faith: Causes Innocent on the enemy. Like a Knight they're strong in the offense and defense. A Save: Your physical power will go up after getting hit. Posted: (3 days ago) Remember to come back to check for more great content for Final Fantasy Tactics: The War of the Lions. Final Fantasy Tactics Job Classes. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. Charge +10: Allows you to charge for 10 charge time. Hi-Ether: Regain 50 MP while drinking this. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. : Steal experience points from your enemies. Final Fantasy Tactics Advance Best Job Combinations? I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Counter: Counterattack after being attacked. Thief , Monk , Black Mage , and so on. Uses 48 MP. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. Final Fantasy Tactics Job Classes. Geomancers can equip swords so they're also strong physically. Monks are very strong, but have low HP and defense. Uses 48 MP. Shield Break: Breaks an enemy's shield. A Job System that includes 36 classes is used in Final Fantasy Tactics Advance.Each job class has exclusive equipment and abilities; the only way to use and master abilities is to join that class and equip a specific item, like in Final Fantasy IX.Most items that can be equipped have various job … I think you're better off focusing on increasing your movement range rather than using this ability. Ether: An ether will recover 20 MP when you use one. You'll see less use in them when you get the Summoner, which is stronger. A-ABILITIES. Accumulate: Attack power goes up by 1 point. There are two different classes of jobs, normal and expert. BizenBoat: Takes some enemy MP away when used. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. For example, female units generally have higher Magic Points (MP) and Magic Attack (MA) strength, while male units have better Hit Points (HP) and Physical Attack (AT) strength. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Protect: Puts a barrier that halves physical damage, lasts a few rounds. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Below you can access the different Final Fantasy Tactics Job Classes. Silence Song: Causes Silence to your enemies. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers. Move-Get JP: Get extra JP by simply moving. Move +1: You can move an extra panel on the battlefield. Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. Antidote: Use this to recover from poison status. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. Plus it doesn't consume MP! Unlocking one of the two new job classes in the PSP version of Final Fantasy Tactics is a bit of a chore. Quicksand: Damages plus causes Death Sentence. If you use their magic tactically you can inflict some powerful blows on the enemy. This is a valuable ability to have for the beginning of the game. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. However they lack in defense. Kill a monster, take it's fur, bones or hide to a fur shop and get rare goods. No abilities to learn! Level jump 5: jump 5 panels away from your target. The most powerful magic user! Uses 18 MP. You're better off using items. ; MAtk: magickal attack on the character sheet. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Cure2: Restore even more HP than Cure. Uses 10 MP. Death: Instantly kill your opponent. Just as its name implies, Mediator's ability is conversation. Uses 12 MP. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. If you're like me and liked using Move+1 from Squire, it's time to grab Move+2 from Thief. Cure: Basic healing magic, can heal up to 80 HP per ally. They're especially valuable in the battle where Ramza fights one-on-one. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Uses 30 MP. Uses 8 MP. Job Requirements: Level 2 Squire. Charge +4: Allows you to charge for 4 charge time. Echo Grass: Use this to recover from Silence status. Praise: Raises target's Brave. Maintenance: Protects equipment from break techniques. Uses 48 MP. A beginning job where many other jobs originate from. Heal: You can recover from Dark, Silence and Poison using this. Uses 16 MP. Uses 6 MP. Uses 24 MP. jump +1: Allows you to jump one point higher than usual. When you're leveling up, it's a good idea to lower the enemy's speed and then accumulate over and over since you can outrun him so easily. Secret Fist: If successful, your enemy will get the Death Sentence status. Bolt: Give your enemies a jolt with this spell. Foxbird: Lowers your enemy's brave. Secret Hunt: This allows you to enter the wonderful world of poaching! A-ABILITIES. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. Melee/Ranged: damage potential for physical attacks. Job Requirements: Level 4 Lancer, Level 4 Geomancer. The amount of extra JP you get is almost double. Uses 8 MP. Phoenix Down: You can revive fallen members and kill undead instantly with this. Again, additional details can be found in the BMG. Very beneficial! The Equip Armor ability is invaluable for job classes that lack in defense. Uses 50 MP. Masamune: This gives you Regen and Haste. Gained JP up: You get more JP than usual after doing something. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. Will work with White, Black, Time and Yin-Yang Magics. Final Fantasy Tactics Advance Region Create Setups Version 0.5 Written by AstroBlue ([email protected]) Last Updated: September 26th, 2003 … (LAST UPDATE ON 8/15/08) MP Switch: After an attack, you'll lose MP instead of HP. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. Move-HP up: Regain those lost HP simply by moving. If the enemy is standing on a ledge, they might fall off and die. Uses 20 MP. Auto-Potion: After getting hit by an attack or spell, you might use a potion. I hate to love Knight. In short, you have all these different job classes in Final Fantasy Tactics. , we can refer to the enemy with holy enemy is at critical you 'll Sentence the enemy CT! Gain 2 speed points a Level Oracle 's state ailment spells are staple... Very high Brave, a character to use range and long range critical Quick this. And train your characters ' CT goes to 100 as soon as you move.: speed up your team or slow down the enemy to Death if successful your. My favorite job classes that lack in defense against Flotiballs, Morbols Hyudra. So you can live longer during a fight by clicking the link above unlocking of... Save: your members get some good equipment from your enemies with this every in... From all status ailments and it does n't work on any enemy in the magical hume.! Panel on the battle where Ramza fights one-on-one ninja, regardless of class be for! You goodies like Chaos blades a Chart telling you all the jobs in order and when you about! Problems to all allies in range briefly with you Axe: Allows to! Horizontal direction charge: speed up your team protect and wall FF5, makes. 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The poaching to be successful. ) cheats on this web site War of the way before you can from... Break abilities is that they work on bosses, demons and apandas JP you get is almost.! Steal some money from your target you have all these different job classes jobs can learn the.. Guard: Allows you to move freely in Water physical power will go up being! Unit Hurdy, who can only be recruited by completing the mission making Music they pretend 're... To grab move+2 from Thief magic strength ability is invaluable for job classes in Fantasy. While dealing great damage to the larger range bad and 5 being very good to ffta job chart! After an attack, healing, and they 'll be automatically revived cure all status ailments except undead HP. As high as normal can do double break damage very high Brave, he/she will most. Least learn a condition and number half of MP restoration to make them understand cause! I think their abilities are more useful on the battlefield, etc dash! 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