As such, getting sent far off the level almost always results in a stock loss against skilled players. Nevertheless, Captain Falcon remains one of the stronger characters in the game and has still seen a fair amount of success in tournaments. If it lands during the initial frames, the victim is zapped and is sent in a difficult-to-DI-out-of, Does a quick backhand punch from behind. Just be sure not to overuse it, and to act out of IASA Frames every single time. When Falcon is defending, you are winning. Spaced Sideb can be used to hit every The best place for a player to learn and improve. When given the option, it's often preferable to force Falcon off the stage even if Like some other characters, Captain Falcon was slightly changed in the PAL version of Melee. Ultimate matchup select for heroes, champions, and characters. However, there are severe consequences if Falcon makes a mistake while performing this technique; it's possible for him to jump too far while performing the Falcon Punch, which will result in a self-destruct. Tier List / Matchup Chart. At certain percents you can even safely combo into the second and third slashes of Sideb. Overall, Captain Falcon has a good matchup spread, and can win against any character. It may not always combo into anything directly, but it does stop the aerial and at least briefly forces Falcon to be defending. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 50 players in the world in Super Smash Bros. Melee"From January 13th, 2020 to January 24th, 2020.". Stands on both hands and does a spinning double kick. Often times fading back or short hopping in place with Fair is just as useful and far safer than drifting forwards. Captain Falcon VS Iron Fist is the 5th battle of the 4th season of ShadowKaras' One Minute Melees. Sideb is especially useful against Falcon's approaches. Will the Falcon Punching pilot soar above his opponent, or will the Chi master's Iron Fist prove too much? to control the air. The simplest and most important way to control the pace of the game against him is to control space. Captain Falcon is arguably the fastest character in the game. However, approaching on this stage is usually a death sentence. These high placing finishes continued at multiple major tournaments across the country, including Top 8 finishes at Pound V, Apex 2012, and Apex 2013. shield if you land the tipper spacing. Reels his elbow back and thrusts it forward, dealing powerful, Performs a spinning double kick. Dashes forward. Falcon's metagame has been further developed by a new wave of top players, including Wizzrobe, n0ne, S2J, and Gahtzu, as part of the "20GX" movement, which aimed to prove that Captain Falcon was competitively viable. If the attack connects, there is almost always a good follow-up available to him. For a gallery of Captain Falcon's hitboxes, see here. The 2015 tier list is now considered outdated, and Captain Falcon is always ranked no lower than 7th. Bowser - 8.2 Worst Match. Imagine the top half of a sphere positioned in the center of Battlefield for example. Pushing him away from the center of the stage as much as possible puts him at a considerably higher risk of dying. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. This is because Falcon is fine In addition, his tournament representation took a hit in 2014 when Hax, the best Captain Falcon player in the world at the time, switched to playing Fox, believing that the latter character was more competitively viable and would help him reach the highest level of play. Like many other fighters (such as Captain Falcon, for example) SSBU Cloud has an advantage over a decent number of opponents and a disadvantage against almost the same number of fighters. Depending on opponent percentage, fall speed, and DI, can lead into aerial combos or tech chase regrabs. Captain Falcon vs Steve. Falcon's primary defenses against Crouch Cancelling are Close. His default costume has the smallest ECB, while his green costume has the largest. Ultimate . Despite having a poor grab range (the sixth shortest in the game), Falcon's grab game is among the most flexible and devastating in Melee; his forward and back throws can easily send opponents off the stage at higher percents and create an edgeguard situation, while his up and down throws can be used to start combos and chain grabs. A combo notoriously difficult to execute is the infamous Sacred Combo, a two-hit combo involving his Knee Smash followed by a midair Falcon Punch, before the hitstun of the previous attack wears off. If close enough to the ledge you can cover all tech options with Dsmash, or if spaced correctly with a Dtilt and reacting to tech-in with a quick turnaround grab. Captain Falcon is the main protagonist of the racing video game franchise F-Zero. Smash Ultimate: Captain Falcon Counters - Matchup Chart. Evergreen. A good strategy is to be generally defensive and safe, which forces Falcon to take risks instead of you taking them yourself. For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "Sheik vs Captain Falcon, who wins the matchup? Makes another battle pose where he crouches slightly and thrusts his elbow out. Punches foe upward. ". is good on Falcon as well, but followups aren't nearly as guaranteed or threatening. His dair functions the same as Sheik’s f-tilt and has even more hitstun, in addition to being an aerial on a character who moves with the speed of a teenager shutting their laptop in time for their parents to not see them watching cartoon porn. Total frames on a miss is 71. You can often hit the second fair within your short hop and follow-up in many different ways; Fsmash, Grab, Dtilt, His low short-hop, very fast falling speed, and aerials that reliably chain into one another makes for an excellent SHFFL, giving him a great damage rate and a multitude of approaches and combo finishers. Falcon down, and in this case use Down Throw to build the percent needed. Winds up then releases a powerful, fiery punch, with his fists engulfed in a falcon-shaped flame. It has incredible range, able to out range many of, Does a quick sweep kick. 48. However, it also shortens his recovery and makes him easy to combo and chaingrab, especially since he is heavy and large. Captain Falcon has multiple setups and kill confirms that can all lead to a knee, which makes him the only top tier capable of reliably KOing all characters at or below 100 percent from center stage. Short Hop aerials. Theoretically a Pivot Uptilt would lead to some of the best possible punishes, but I've yet to Be Unique. Overall, Captain Falcon has a less consistent combo and punish game along with having many moves with increased startup lag and reduced KO power. Areas of play including edgeguarding, punishing, and reaction tech-chasing were further refined and optimized, and multiple Captain Falcon players have consistently been able to achieve top eight placings at major tournaments. He previously foughtJohnny Cagein the 111st episode ofDeath Battle, Johnny Cage VS Captain Falcon. As you can imagine, Captain Falcon is almost the same-old-same-old. After landing a grab, throwing Falcon towards the ledge is usually the best option. you have to sacrifice continuing a combo to do so. Captain Falcon appeared in Captain Falcon vs Captain Commando where he confronted Captain Commando while he was playing guitar in the desert after the former leapt out of his Blue Falcon and challenged … You can even bait these by D-tilting purposely too far away, and then anticipating the approach. Captain Falcon’s history has been revealed through the games, the games’ manuals, and the anime. rising fair is rewarding if it connects. Tierlist, tiers, rankings. His main recovery move, Falcon Dive, travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. Captain Falcon (Japanese: キャプテン・ファルコン, Hepburn: Kyaputen Farukon) is a fictional character in the racing video game series F-Zero by Nintendo.He first appeared in the series' first installment, and is the main protagonist of the F-Zero video game series. Captain Falcon wins NAN% of the games in this matchup. and the sides are extending just barely into the side platforms. Captain Falcon Captain Falcon's Counter Picks. be underutilized and underdeveloped. It can chain into one another through a series of well-timed sweetspots and sourspots, dealing high damage with little startup and KOing at damage percentages as low as 60%. Lastly, many of his attacks have reduced ending lag and some of his attacks also have increased KO power (such as forward smash, down smash and the aforementioned Knee smash). He is the only character in the game known to have gameplay differences depending on costume. He can extend his horizontal recovery by performing an uninterrupted Falcon Kick in the air; this gives him back his midair jump, but it usually forces him to recover from the bottom blast line, as the Falcon Kick sends him very far down. very little chance against your options when grounded. Performs a jumping spinning kick, landing in a kneeling pose. If you shield the aerial then Falcon will land behind you, which is easily Marth's Search. Despite this, the few reliable KO moves he has are extremely effective and he still possesses a solid combo and punish game. to deny him from recovering. His dash speed is the fastest in the game, his air speed is fast, and his falling speed is very fast. He was considered the best Captain Falcon player in the world after defeating Darkrain at MELEE-FC10R Legacy in 2012. see anyone who's able to perform them consistantly enough to be viable. In most matchups, Marth is dominant on Final Destination. From SmashWiki, the Super Smash Bros. wiki, This article is about Captain Falcon's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Captain_Falcon_(SSBM)&oldid=1524779, The first two hits are fast and somewhat short-ranged jabs, which are good for disrupting an enemy's approach. Captain Falcon has strong matchups. EugeneZH. With almost all of the characters who would years later be above him in the tier list receiving nerfs (particularly Fox and Sheik), he fares better in those respective matchups, but due to considerably less representation of Captain Falcon in Europe, he remains at 7th place. Especially against approaching Nair, Crouch Cancelling is extremely effective against Falcon. Captain Falcon is the main protagonist of the F-Zero series. Captain Falcon's forward smash, despite its fairly long startup, is the third most powerful forward smash in the game in terms of damage and knockback and is an excellent combo finisher and reading tool. He has some trouble against characters that can either edgeguard him efficiently or outprioritize his moves, such as Jigglypuff and Sheik. One of Captain Falcon's glaring and famous weaknesses is his mediocre-at-best recovery. We print the highest quality captain falcon t-shirts on the internet This type of playstyle is beneficial even more so because Falcon cannot play the neutral game safely and defensively. votes — Total number of votes this match-up has received. If he lands a solid hit or grab you can potentially die from 0%, regardless of what stage you're on. Sep 15 2020 4 min. He also appeared on One Minute Melee where he fought Captain Commando, and on an episode of DBX where he fought Viewtiful Joe. Captain Falcon attacking Mario with Falcon Punch on Pokémon Stadium. He has high air speed, but the distance that he can cover is drastically shortened by his fast falling speed. Falcon is extremely susceptible to being gimped with early kills off of simple mistakes While the ease of juggling Captain Falcon can be exploited by Pikachu and even lower tier characters such as Yoshi, Donkey Kong, and Mewtwo, they usually lack something the space animals do not, allowing Captain Falcon to gain the upper hand regardless. 1 History 2 DEATH BATTLE! — The weighted average score of the match-up. As already stated, Marth wins on the ground, and has all of the tools necessary to counter aerial approaches. He is countered only by Fox and Falco, soft countered only by Sheik and Jigglypuff, has 3 even matchups, soft counters 7, counters 5, and hard counters 6. He started performing well at a very young age, reaching Top 8 at GENESIS when he was only 15 years old. As is true regardless of who you're facing as Marth: Stage control is essential. Falcon's getup attack and attack from the ledge can both be crouch cancelled until very high percents, and doing so allows for easier tech chasing and edgeguarding. Proximity sensor is active starting on 10. He does well against relatively floaty characters, such as Peach and Dr. Mario, as he combos these characters the easiest at mid-percents. If you dash back you will often still be hit, and if not he will still gain space on the stage. However, his viability is seen as far more improved than in years past. His up aerial is no longer an extremely powerful juggling tool due to its clean hit now launching opponents horizontally (although it is still one of his best moves) and its late hit has drastically reduced power no longer being a strong KO move. This page was last edited on January 21, 2021, at 18:33. Can lead into various moves or tech chases at low percentages, as the opponent usually falls straight down. Captain Falcon currently ranks 8th out of 26 on the Melee tier list, in the B tier. I'm a Marth main (if you somehow didn't already guess), but I also play quite a lot of Fox. Best Match. Dedicated Falcon mains such as Isai showed how powerful his comboing abilities were, and how well he could KO out of a combo with the deadly Knee Smash. Quickly kicks forward then backward. Posted by 2 months ago. force Falcon to either approach you, or lose to your superior options. React container will be here soon... Nintendo. He appeared in the 4th episode of One Minute Melee, Captain Falcon VS Captain Commando, against fellow captain, Captain Commando. Captain Falcon is well known for his extreme speed and combo ability. The damage-based armor activates on … It’s time to take a look at the matchup chart for this character! Despite being ranked as a top tier character, Captain Falcon has always been seen as less viable compared to the other top tiers, as no player has been able to consistenly win majors with the character. His running speed and high lateral air speed give … Shoulder tackles forward. Falcon is also susceptible to chain grabs and combos due to his heavy weight and high falling speed, most notably against Falco, his most difficult matchup, who can combo him extensively with shine and down aerial. than Marth. Falcon mains began placing very high in tournaments, inching him up the list into the high tier as old high tier characters, such as Mario and Luigi, began falling. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. One can try to follow up with a u-air or a, Brings his leg up and brings it down in an axe-like fashion. This move is a great vertical launcher. recommended due to having more frames after throwing your opponent before you're actionable. His recovery has seen multiple improvements due to his higher air speed, Falcon Kick giving him his double jump back and Falcon Dive covering more distance. His forward aerial is now his Knee smash which has excellent KO potential and combo ability which along with the previous change, now gives him an extremely powerful and deadly approach option and combo ender. The Ice Climbers have intricate setups into Wobbles and even inescapable handoffs on Captain Falcon, but he can just as easily separate them with his stronger moves. near the ledge. If you land a regrab within range to throw him off the stage Often times fading back or short hopping in place with Fair is just as useful and far safer. Super Smash Bros. Melee: Super Smash Bros. Brawl: ... - Pikachu - Zero Suit Samus. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction. Compared to Falcon's other launchers, it has relatively high ending lag. He also has favorable matchups against slower characters, such as Yoshi and Ganondorf. putting yourself at little to no risk. A Rank: - Ness - Sonic - Yoshi - Fox - Diddy Kong - Roy. Within the higher tiers of characters, I would say there are two that could be considered Marth's worst nightmares: Sheik and Captain Falcon. Also good for, Stomps below him for good downward knockback and high hitstun. Strongest when it comes out, weaker afterward. His fast falling speed and heavyweight status give him great survivability, and he is especially difficult to KO vertically. In order to win you can't afford to let this happen. Kicks foe behind. His forward aerial, the (Knee Smash), is arguably Captain Falcon's best move. Getting hit by a good Falcon player I feel like so many commentators nowadays just assume that everyone watching are experts on Melee. Captain Falcon's Super Smash Bros. Melee tier match ups. Players must take advantage of this speed and quickly adapt to their opponents to fully utilize his abilities. Captain Falcon's ECB (Environmental Collision Box) varies in size depending on the costume being used. Who I Am. Super Smash Bros.: # = % chance of winning against opponent. or even another approaching fair. Info 2.1 Background 2.2 Techniques 2.3 Blue Falcon 2.4 Feats 3 One Minute Melee 4 DBX 5 Death Race 6 DEATH BATTLE! Retreating pivot Fsmash/Ftilt/Jab can also serve much of the same purpose. incredible punish game on Marth. However, in order to approach he must choose between his losing set of ground options, or risky and counterable aerial approaches. When chaingrabbing Falcon you should Down Throw from 0% to ~10%, Forward throw to ~40-50%, then end the tech chase with a hard punish. Falcon has weak recovery options, and Marth is able to edgeguard him relatively easily. Additionally, most of his moves which were nerfed in some ways were buffed in other ways and he has benefitted from numerous changes to Melee's mechanics which have made his excellent movement speed an even bigger advantage/threat. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list. It's rarely ever expected, and is even safe on Captain Falcon is the protagonist of Nintendo's F-Zero. His terrific punish game combined with the fastest ground speed of any character, as well as the longest range Dash Dance, makes him a particularly difficult matchup for Marth. When you mixup choosing these options alongside Short Hop and Runoff aerials you essentially force Falcon into making a quick decision that has a decent chance of getting him killed, while By crouching in neutral to bait one of these options you can land a surprisingly easy Standup Powershield. He has the longest Dash Dance and the fastest ground speed of any character. I consider this option, as well as Standup Powershields in general, to Announced at E3 2001, Captain Falcon (キャプテン・ファルコン, Captain Falcon), shortened as C. Falcon on the victory screen and character select screen is a starter character in Super Smash Bros. Melee. His throws are also less reliable at comboing (although he now has the potential to chain grab or tech chase his opponents out of his down throw) while his back throw has much lower KO potential. Obviously more punishing, but sheik can di behind c.f, Captain Falcon 's other,... Much is known about net early, easy kills the F-Zero franchise Nintendo. 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